![]() I have to put out a development update every month. Working myself in software development, I don't expect a release date (that's the ultimate update, but not necessary), but it would be great to hear "We have most of the code ported to Xbox and are trying to cram assets into properly sized packages" or "We're maybe 50% done porting the code to Xbox One, and we've also looked at porting to PS4, but haven't started yet" or something along those lines. ![]() I'd just like to know what the status is. If it's a year from now or three, I'll still buy it. I'd love to buy the game (again) and actually play it a ton. While that's probably not true, that's certainly plausible at this point. Without actual insight into their dev process, it APPEARS that they have one programmer in a dark room somewhere that keeps trying to play catch-up porting code to console while the rest of the team keeps changing the code base for the PC version out from under him. If fans are looking for something different, this may not be the game for them as it will certainly feel like youre playing a remake of Terraria. While it's awesome that they keep working on new content, if they paused that for a few sprints and actually focused on console, they could get it done. Starbound is a 2016 game that drops the player into a lost in space story where they need to beam down to the planet below them, fix their ship and explore what the universe has to offer. We haven't heard anything about the PS4 port in a couple of years now.Īnd, honestly, while porting from PC to console isn't a cakewalk, it also isn't SO incredibly difficult. We "know" they're working on the Xbox port, because they've said they are. I'll buy Starbound Day 1 on PS4 - if it ever comes out. I've barely played it because I personally don't enjoy playing games on my computer very much these days. See, people like being updated on the progress of things that they want. Hopefully Microsoft's Chris Charla – the mind behind the initiative – jumps on this opportunity, because we all know that Microsoft needs as many big-selling games as possible.Īnd for those of you brushing off indies like Starbound, keep in mind that per-platform sales comparisons, Starbound sold over one million units in three weeks, nearly the same amount that Titanfall sold on the Xbox One within the same time period, according to VGChartz.Click to expand.You're right, but that's not the complete story. “While there are no current plans for an Xbox One version of Starbound, it’s not something we’ve ruled out.” Microsoft's policy reversal has also caught the attention of Chucklefish, prompting Raze to state. While they haven't quite been as fevorous as Sony when it comes to acquiring indie games, they have been trying to court the more recognized studios to join the program, and they have opened the door for more indies to join the black and green brand. Still, Microsoft avoiding indies like the hot girl rolling her eyes at the fat guy giving her lusty eyes at the bar counter has come to an end. The PS4, alternatively, has been keeping their purchasers appeased with a wide assortment of games since launch. Even following that, the program was a nice open-ended gesture that allowed anyone to become a registered developer for Microsoft's third-generation Xbox platform, but the fact that they had such poor and slow follow-through sees them in the current position where the Xbox One is suffering a major software drought following its release last November. Microsoft had to be coerced into changing their indie self-publishing policies. ![]() to show up on PS4 while I listen to starbound mesmerizing soundtrack. I think Sony has been, and is continuing to think, ahead of the curve in terms of software support. Only 3 hours left to support charity and bag yourself a copy of Starbound in the. Sony has treated the lower-budget, independent scene as if they were courting bigger-budget, publicly traded companies for AAA titles. ![]() The same thing also applied for Warframe on the PS4, as Sony approached Digital Extremes about the space-ninja, third-person melee/shooter being a launch title for their latest console, as well as Zombie Studios with Blacklight: Retribution, amongst many others. Shahid over at Sony is doing some great work getting indies involved, and it’s something we’re really happy to be a part of.” “Sony actually approached us about putting the game on their platforms, so obviously they’ve been super co-operative and accommodating. ![]()
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